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Stick it Up!

Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel
Ever wondered why the classic 3D console game you're playing feels so janky?

Most may say that the game just aged like milk. How quaint things were! Others may blame the shoddy port to the newer platform, or even suggest to tweak your input settings.

But what if the culprit was actually the physical size of your analog stick?

See it for yourself

Here is a sample of my gameplay of GoldenEye 007 (N64) on the Nintendo Switch 2 using an original JoyCon 2 thumbstick.

Before extending my JoyCon's stick TTR
Notice the jank when moving the analog stick: it's almost like if it was all or nothing, everytime. It's jarring to see Bond walk between the concrete blocks. See also how stiff the N64 controller moves in the pause menu.
After extending my JoyCon's stick TTR
While aiming is still not easy with the JoyCon, everything else speaks for itself. Bond smoothly transitions between the concrete blocks and the N64 controller spins around gracefully.

It is definitely not a perfect replacement (as the JoyCon sticks have probably one of the worst TTRs to begin with). But it does improve the experience at least tenfold.


Your controller
ManufacturerNintendo
Compatible consolesNintendo Switch 2
Gate typeCircular gate
TTR2.974 mm
Pivot point radius
(≈ the stick "height")
9.797 mm
Max angle16.89°
Target
ManufacturerNintendo
Compatible consolesNintendo 64
Gate typeN64 gate (wider diagonals)
TTR
(horizontal/vertical)
10.177 mm
TTR
(diagonal)
11.501 mm
Pivot point radius
(≈ the stick "height")
18.719 mm
Max angle31.57°
Hindrance level
Unplayable
People complain all the time about it, even if they don't even know anything about TTR. You need to overcorrect all the time and the experience is awful. Everything feel like jank.
In order to compensate for your controller's smaller TTR, you'll need to extend its analog stick.
+ 28.09 mm
+ 1 7/64"
How to extend a controller thumb-travel range?
Image of a controller with putty applied on its analog stick.
Example of an anaolog stick with putty applied on it.
Image of a controller with putty applied on its analog stick.
Example of an anaolog stick with putty applied on it.

Adhesive putty (also known as "mounting putty" or Blu Tack) is a great and cheap way to test it for yourself.

Apply enough putty on the top of your stick in order for your thumb to be able to confortably rest on. Your thumb should be 28.09 mm (1 7/64") higher than it was before. Also make sure that the putty is well bounded to your stick; you don't want it to fall while playing.

For more modern controllers (such as the Xbox ones or the PS4/PS5 controllers), it is possible to buy joystick covers, made in silicone or hard plastic. Their purpose is to improve aiming, but it does so by extending the TTR. While finding one matching the exact pad size would be proving difficult, they are certainly more durable and less sticky than putty.

How is the pad length calculated?

It's simple trigonometry! The values make a right triangle. The right angle is at the tip of the stick and the known angle is the max angle. TTR is then the opposite side, and the pivot point radius is the adjacent side. You just need to apply TOA, and bingo!

pad_length=emulated_ttrtan(max_angleπ180)-pivot_point_radius